操作方法
如何让某个单位向某角度冲刺突进呢? 先找找地图编辑器中是否存在这种技能, 1: 闪烁? Oh no 不行,没有冲刺移动效果, 2:...似乎没有类似与 冲刺的东西了把... call bb(gg_unit_Hpal_0000,1000,GetUnitFacing(gg_unit_Hpal_0000)) bb{单位,冲刺长度,冲刺角度}
library AJ
globals
constant hashtable Handle=InitHashtable()
endglobals
globals
private timer DeliverDataTimer
private unit DeliverDataUnit
endglobals
function aa takes nothing returns nothing
local timer tm = GetExpiredTimer()
local integer i = GetHandleId(tm)
local unit Unit = LoadUnitHandle(Handle,i,StringHash("unit"))
local real Size = LoadReal(Handle,i,StringHash("size"))
local real jd = LoadReal(Handle,i,StringHash("jd"))
local location codi
set codi = PolarProjectionBJ(GetUnitLoc(Unit), 10.00, jd)
call SetUnitPositionLocFacingBJ( Unit, codi, GetUnitFacing(Unit) )
//call CreateTextTagLocBJ( "O", GetUnitLoc(Unit), 0, 10, 100, 100, 100, 0 )
call AddSpecialEffectLocBJ( GetUnitLoc(Unit), "abilities\\weapons\\catapult\\catapultmissile.mdl" )
call SaveReal(Handle,i,StringHash("size"),Size-10)
if (Size <= 0 ) then
call DestroyTimer(tm)
else
endif
endfunction
function bb takes unit Unit,real Size,real jd returns nothing
local timer tm = CreateTimer()
local integer i = GetHandleId(tm)
call SaveUnitHandle(Handle,i,StringHash("unit"),Unit)
call SaveReal(Handle,i,StringHash("size"),Size)
call SaveReal(Handle,i,StringHash("jd"),jd)
call TimerStart(tm,0.01,true,function aa)
endfunction
endlibrary